Archimedes Principle Calculator - Buoyant Force, Apparent Weight, and Float / Sink

Use this Archimedes principle calculator to enter object mass, volume, and fluid density, then read buoyant force, apparent weight, and submerged fraction in one panel.

Updated: June 20, 2026 • Free Tool

Archimedes Principle Calculator

Mass of the object in kilograms. Together with the object volume it sets the object density, which the calculator compares to the fluid density.

Geometric volume of the object in cubic metres. A 10 cm cube has V = 0.001 m³, a 1 L bottle has V = 0.001 m³, and a 1 m³ cube has V = 1.0 m³.

Pick a common fluid or choose Custom to type the density yourself. The preset updates the density field but you can still edit the number.

Density of the surrounding fluid in kg/m³. Pure water at 20 °C is 998.2, seawater is about 1025, air is about 1.204, and mercury is 13,546.

Local gravitational acceleration in m/s². Earth sea level is 9.80665, the Moon is about 1.62, and Mars is about 3.71.

Results

Buoyant force
0N
Object density 0kg/m³
Weight 0N
Apparent weight in fluid 0N
Submerged fraction 0%
Float / sink status 0

What Is Archimedes Principle Calculator?

An Archimedes principle calculator applies F_b = rho_fluid * V_submerged * g to any object in a fluid. It returns the buoyant force, the apparent weight, and the submerged fraction in one panel and tells you whether the object floats, hangs in mid-water, or sinks.

  • Floating and sinking check: Compare object density with the fluid density and read a clear float, neutral, or sink verdict.
  • Apparent weight in water: Subtract the buoyant force from the true weight to see how light the object feels when fully submerged.
  • Submerged fraction for floats: Find the share below the surface when rho_object is below rho_fluid, useful for icebergs and hull design.
  • Multiple fluids: Switch between fresh water, seawater, mercury, oil, air, or a custom density to test the same object in different surroundings.

The same relation works for any fluid, which is why a steel bolt sinks in water but floats in mercury, and why a thin-walled balloon filled with hot air rises through cool air. Only the displaced fluid weight changes.

When you already know the mass and volume of the object, the Density Calculator returns the average object density that this calculator then compares to the fluid density.

How Archimedes Principle Calculator Works

The calculator compares the object density with the fluid density, computes the buoyant force for a fully submerged object, then reports a float, neutral, or sink verdict with the submerged fraction and apparent weight.

F_b = rho_fluid * V_submerged * g V_submerged / V_object = rho_object / rho_fluid (when floating) W_apparent = W_object - F_b
  • rho_fluid: Fluid density in kg/m³. Water at 20 °C is 998.2, seawater about 1025, air about 1.204, mercury 13,546.
  • V_submerged: Volume displaced by the object in m³; equals the whole object when fully submerged and only the lower part when floating.
  • V_object: Total geometric volume of the object in m³. The submerged fraction V_submerged / V_object equals rho_object / rho_fluid when the object floats.
  • m_object: Object mass in kg. With V it gives rho_object = m / V, and with g it gives W_object = m * g.
  • g: Local gravity in m/s². Earth sea level is 9.80665 (CODATA), the Moon about 1.62, Mars about 3.71.

If rho_object is below rho_fluid, the object is lighter per unit volume than the fluid. The buoyant force at full submersion exceeds the weight, so the object rises until only part stays below the surface.

If rho_object matches rho_fluid within 0.5 percent, the calculator reports neutral buoyancy and a zero apparent weight, the same condition submarines chase.

If rho_object is above rho_fluid, the maximum buoyant force at full submersion is below the weight and the object sinks. The apparent weight tells you how heavy the object still feels.

Steel block in fresh water

Object mass m = 7.85 kg, object volume V = 0.001 m³ (a 10 cm cube of steel), fluid density rho_fluid = 998.2 kg/m³, g = 9.80665 m/s².

rho_object = 7.85 / 0.001 = 7,850 kg/m³, well above 998.2 kg/m³, so the block sinks. F_b = 998.2 * 0.001 * 9.80665 ≈ 9.79 N. W = 7.85 * 9.80665 ≈ 76.98 N. W_apparent = 76.98 - 9.79 ≈ 67.19 N.

Buoyant force ≈ 9.79 N, weight ≈ 76.98 N, apparent weight ≈ 67.19 N, submerged fraction = 100 percent, status = sinks.

The steel block feels about 9.79 N lighter underwater, only 13 percent of its true weight, so the net force still pulls it down.

According to Wikipedia, Archimedes' principle, the upward buoyant force equals the weight of the displaced fluid, F_b = rho_fluid * V_submerged * g. The reference density of fresh water (998.2 kg/m³ at 20 °C) is tabulated on Wikipedia, Properties of water.

The weight W = m * g and the apparent weight W_apparent = W - F_b are both standard force calculations, and the Forces and Newton's Laws Calculator lays out the same Newton's-second-law framework when you want to combine Archimedes with horizontal or applied forces.

Key Concepts Explained

Four ideas come up: the displaced fluid rule, density comparison, weight versus apparent weight, and the role of local gravity.

Displaced fluid weight

The buoyant force is the sum of small pressure differences on the object's surface. That sum equals the weight of the displaced fluid, which is why F_b is rho_fluid * V_submerged * g.

Object density vs fluid density

Below rho_fluid the object floats with submerged fraction rho_object / rho_fluid; equal to rho_fluid it hovers; above it sinks.

Weight vs apparent weight

Weight W = m * g is the gravitational pull in vacuum. Apparent weight W_apparent = W - F_b is what a scale reads in the fluid; a neutrally buoyant object reads zero.

Local gravity

Both weight and buoyant force scale with g, so the float / sink verdict is independent of g. The Moon has lower g than Earth, but a steel block still sinks and a cork still floats.

These four ideas cover any first-year buoyancy problem: convert the object to a density, convert the fluid to a density, compare them, and read off the submerged fraction for the floating case. The math stays the same in fresh water, seawater, oil, mercury, or air.

Most textbook objects (test tubes, tin cans, storage tanks) are cylinders, and the Cylinder Volume Calculator produces the V_object value that this calculator then combines with the mass and fluid density.

How to Use This Calculator

Pick the object, pick the fluid, and read the result panel.

  1. 1 Enter the object mass: Type the mass in kilograms. A 10 cm cube of steel is about 7.85 kg, a 1 L water bottle is 1 kg, and a 1 m³ block of wood is roughly 500 to 800 kg.
  2. 2 Enter the object volume: Type the geometric volume in cubic metres. A 10 cm cube has V = 0.001 m³, a 1 L bottle has V = 0.001 m³, and a 1 m³ block has V = 1.0 m³.
  3. 3 Choose a fluid preset: Pick fresh water, seawater, air, mercury, oil, or Custom. The preset fills the density field; edit it if needed.
  4. 4 Adjust the fluid density if needed: Use the standard value for clean water or seawater, change it for hot brine or warm air, or pick Custom for any density between 0.1 and 20,000 kg/m³.
  5. 5 Adjust gravity for non-Earth problems: Leave g at 9.80665 for Earth, drop it to 1.62 for the Moon or 3.71 for Mars. The verdict does not change.
  6. 6 Read the result panel: Object density, weight, buoyant force, apparent weight, submerged fraction, and the float / sink verdict appear together.

A 920 kg iceberg with V = 1.0 m³ drifts into seawater at 1025 kg/m³. The calculator reports rho_object = 920, rho_fluid = 1025, weight ≈ 9,022 N, buoyant force ≈ 10,049 N, submerged fraction ≈ 89.8 percent, status = floats.

For a ball, a buoy, or an iceberg modelled as a sphere, the Sphere Volume Calculator returns the geometric V_object value that this calculator plugs straight into the buoyant force formula.

Benefits of Using This Calculator

A dedicated buoyancy calculator saves you from redoing the same weight-versus-buoyancy algebra on every physics problem.

  • All four outputs in one panel: Read object density, weight, buoyant force, and apparent weight together instead of re-deriving them.
  • Float / sink verdict: Get a plain-language result next to the numbers, so you can answer the textbook question directly.
  • Submerged fraction for floats: See the share of the object below the surface for icebergs, hull design, and buoyancy experiments.
  • Multiple fluids and planets: Switch between fresh water, seawater, mercury, oil, air, or a custom density, and swap g between Earth, the Moon, and Mars.
  • Real-time recompute: Every keystroke updates the result panel, so it doubles as a what-if tool for lab work and homework.

Pair this calculator with the density and volume tools you already have. This Archimedes principle calculator does the buoyancy math, while a density or volume calculator supplies the inputs.

Factors That Affect Your Results

Five things can change the verdict or the numbers. Check them before you trust the result.

Object density

rho_object = m / V drives the float / sink decision. Hollow shapes with air pockets sit well below the material density, which is why steel ships float even though solid steel sinks.

Fluid density

Seawater at about 1025 kg/m³ is 2.7 percent denser than fresh water at 998.2 kg/m³, so the same object sits a little higher in seawater. Hot brine or warm oil shifts the submerged fraction further.

Temperature and salinity

Water density changes by 0.2 to 0.3 percent between 4 °C and 30 °C, and seawater density rises with salinity. A 35 g/kg sample is 2.7 percent denser than fresh water at the same temperature.

Local gravity

Both weight and buoyant force scale with g, so the float / sink verdict is unchanged. The numerical force values change; an Earth calculation uses 9.80665 m/s² and a Moon calculation uses 1.62 m/s².

Object shape and trapped air

Trapped air pockets inside or under the object lower its average density. A scuba diver with a wetsuit and buoyancy compensator controls this pocket on purpose to hover.

  • The model assumes a uniform, incompressible fluid and ignores surface tension, viscous drag, and dynamic effects such as a sinking object's wake. It is the textbook treatment, not a CFD answer.
  • The calculator treats the object as a single solid of constant density. Real objects can trap air, leak, deform, or compress under pressure; the submerged fraction only holds at static equilibrium.
  • The fluid density must match the actual fluid at the object's depth. Density drops in a thermocline, and brackish harbour water sits between fresh water and full seawater.

For viscous flows around a moving object, the simple Archimedes principle no longer covers the added drag. Use the buoyancy calculator for the steady part and pair it with a drag calculation when the object moves.

According to Wikipedia, Seawater, surface seawater at 20 °C with 35 g/kg salinity has a density of about 1025 kg/m³.

When the fluid is moving past the object, the Bernoulli Equation Calculator covers the dynamic-pressure side of the problem while this buoyancy calculator still handles the steady term.

Archimedes principle calculator with object mass, volume, fluid density, and gravity inputs producing buoyant force, weight, apparent weight, and submerged fraction
Archimedes principle calculator with object mass, volume, fluid density, and gravity inputs producing buoyant force, weight, apparent weight, and submerged fraction

Frequently Asked Questions

Q: What is Archimedes' principle?

A: Archimedes' principle states that the upward buoyant force on a body immersed in a fluid equals the weight of the fluid that the body displaces. In symbols, F_b = rho_fluid * V_submerged * g, where rho_fluid is the fluid density, V_submerged is the displaced volume, and g is the local gravitational acceleration.

Q: How do you calculate buoyant force?

A: Multiply the fluid density by the displaced volume and by the local gravitational acceleration. For a 0.001 m³ cube fully submerged in fresh water at 998.2 kg/m³ and g = 9.80665 m/s², F_b = 998.2 * 0.001 * 9.80665 ≈ 9.79 N.

Q: What is the formula for Archimedes' principle?

A: The main formula is F_b = rho_fluid * V_submerged * g. For a floating object, the displaced volume equals rho_object / rho_fluid times the object volume, so V_submerged / V_object = rho_object / rho_fluid and the apparent weight in the fluid drops to zero.

Q: How do you find the submerged volume of a floating object?

A: Divide the object's density by the fluid density and multiply by the object volume. A 920 kg/m³ iceberg in 1025 kg/m³ seawater has V_submerged / V_object = 920 / 1025 ≈ 0.898, so about 89.8 percent of the iceberg sits below the surface.

Q: Will an object float or sink in water?

A: Compare the object density with the fluid density. If rho_object is below 998.2 kg/m³ the object floats in fresh water, if it matches the fluid the object hovers, and if it is above the fluid density it sinks. A 7,850 kg/m³ steel cube sinks, while a 700 kg/m³ wood block floats.

Q: Does Archimedes' principle apply to gases?

A: Yes. The same relation F_b = rho_fluid * V * g works for any fluid, including air. A 1000 m³ hot-air balloon in 1.204 kg/m³ air at sea level feels a buoyant force of about 11,808 N, which is more than enough to lift the balloon envelope, the basket, and the passengers.