Momentum Calculator - Linear Momentum, Impulse, and Energy

Momentum calculator for p = m v, impulse J = F delta t, and kinetic energy p squared over 2m with kg, lb, slug, m/s, mph, and J output units.

Momentum Calculator

Pick which set of variables you have available.

Mass of the object. Must be greater than zero in mass-velocity and momentum-energy modes.

Converted internally to kilograms.

Velocity along the chosen axis. Negative values return negative momentum.

Converted internally to m/s.

Net force along the line of motion. Used only in Impulse mode.

Converted internally to newtons.

Duration of the force application. Must be greater than zero in Impulse mode.

Result is converted from kg m/s into this unit.

Result is converted from J into this unit.

Converted internally to kg m/s.

Known momentum value. Used only in Momentum to kinetic energy mode.

Results

Linear momentum (p)
0kg m/s
Change in momentum (delta p) 0kg m/s
Kinetic energy (KE = p^2 / 2m) 0J
Velocity per unit mass (v = p / m) 0m/s
Impulse (J = F delta t) 0N s
Direction label 0

What Is Momentum Calculator?

A momentum calculator is a physics tool that turns mass and velocity into linear momentum p = m v, or force and time into impulse J = F delta t, and reports kinetic energy p squared over 2m. It also reverses the relation to solve for KE when the momentum and mass are already known.

  • Vehicle and crash analysis: check the linear momentum of a 1000 kg car at 100 km/h against a barrier force.
  • Sports and ball sports: find the momentum of a 0.145 kg baseball at 40 m/s or a soccer ball in flight.
  • Newton's second law problems: impulse mode converts a force over time into the change in momentum of a cart or rocket stage.
  • Rocket and propulsion work: size a thruster by equating force over burn time to delta v times propellant mass.

Mass, velocity, force, and time can each be entered in everyday units (kg, lb, mph, lbf, s); the page converts to SI before the formula runs. Results feed adjacent tools such as the conservation-of-momentum page or the angular momentum page.

When the same problem also asks what happens to each body after a 1D elastic or inelastic collision, the Conservation of Momentum Calculator takes the p = m v result for both objects and returns the final velocities.

How Momentum Calculator Works

The momentum calculator uses three different physical relations, each written from a different set of known variables. The mode selector picks which one runs; the other inputs stay visible so the user can switch modes without retyping.

p = m * v J = F * delta t = delta p KE = p * p / (2 * m)
  • p: linear momentum in kg m/s, converted to the chosen output unit (kg m/s, g cm/s, slug ft/s, or N s).
  • m: mass of the moving object, converted to kg from kg, g, lb, or slug.
  • v: velocity along the chosen axis, converted to m/s from m/s, km/h, mph, or ft/s.
  • F: net force along the line of motion, impulse mode only.
  • delta t: duration of the force in seconds, impulse mode only.
  • J: impulse in newton-seconds, equal to F times delta t and equal to delta p.

All three formulas come from Newton's second law written for momentum: F = dp/dt. Integrating that over a finite interval gives the impulse-momentum theorem J = F delta t = delta p. KE = p squared over 2m is always positive because the energy depends on v squared.

Mass-velocity example: 1000 kg car at 100 km/h

m = 1000 kg, v = 100 km/h in mass-velocity mode.

p = 1000 times 27.7778 = 27777.8 kg m/s, KE = 385,802 J.

Matches the OpenStax example for a 1 tonne car at highway speed.

Impulse example: 1500 N over 4 s on a 100 kg cart

F = 1500 N, delta t = 4 s, m = 100 kg in impulse mode.

J = 6000 N s; delta p = 6000 kg m/s, v = 60 m/s after the push.

Confirms the impulse-momentum theorem.

According to OpenStax University Physics, linear momentum of a particle is the product of its mass and its velocity, written p = m v, with the SI unit kg m/s.

According to Wikipedia, linear momentum is mass times velocity, the impulse is the time integral of force, and the impulse-momentum theorem states J = F delta t equals delta p.

When the object is rotating instead of translating, the Angular Momentum Calculator takes the same m and v inputs and adds a radius and an angle to return the rotational momentum L = m v r sin theta.

Key Concepts Explained

Four ideas explain why the same mass and velocity pair produces both a vector answer (momentum) and a positive scalar answer (kinetic energy), and why impulse is the bridge between force and momentum.

Momentum as a vector

Linear momentum is a vector with magnitude and direction along a chosen axis. The same car moving forward and the same car moving in reverse at the same speed carry the same magnitude of momentum but opposite signs.

Impulse and change in momentum

The impulse J = F delta t equals the change in momentum delta p. A small force over a long time can produce the same change in momentum as a large force applied briefly, the basis for airbags and crumple zones.

Momentum to kinetic energy

Kinetic energy KE = p squared over 2m comes from substituting v = p / m into KE = 1/2 m v squared. It finds KE directly from a momentum value and a mass without re-entering v.

Units and conversion

The SI unit of momentum is kg m/s, the same as newton-second because 1 N s of impulse equals 1 kg m/s of momentum. Imperial uses slug ft/s; CGS uses g cm/s.

Momentum and energy both come from mass and velocity but are different physical quantities: two identical cars at the same speed share p and KE, yet KE scales with v squared while p scales with v, so doubling speed doubles p but quadruples KE.

To convert the same mass and velocity into the kinetic-energy form of the same problem, the Work, Energy, and Power Calculator computes W, KE, and P from the same v input plus a distance or time.

How to Use This Calculator

Pick the mode that matches the data you already have. The form keeps every variable visible, but the calculator only uses the ones that apply to the chosen mode.

  1. 1 Choose the input mode: select mass-velocity for a p = m v problem, impulse for a J = F delta t problem, or momentum-energy to convert a known momentum into kinetic energy and velocity equivalent.
  2. 2 Enter the mass: type the mass in kg, g, lb, or slug. The calculator converts the value to kg internally.
  3. 3 Enter the velocity: type the velocity in m/s, km/h, mph, or ft/s. Negative values return negative momentum and are valid in mass-velocity mode.
  4. 4 Switch to impulse mode for force and time: select impulse, enter the net force in N, kN, or lbf, and the duration in seconds. The page reports J, delta p, and the resulting velocity.
  5. 5 Switch to momentum-energy for KE from p: select momentum-energy, enter the mass and the known momentum, and read off the kinetic energy and the velocity that matches the same m and p.
  6. 6 Pick the output unit: choose kg m/s for physics, slug ft/s for US engineering, g cm/s for CGS, or N s to read the answer in the same unit as an impulse value.

A student verifying a momentum problem enters mass-velocity mode with m = 1000 kg and v = 100 km/h. The page returns 27777.8 kg m/s, 385,802 J, and 27.78 m/s of velocity per unit mass, matching the OpenStax example for a 1 tonne car at highway speed.

When the next step is to find the velocity at a later time or the distance covered during the same motion, the Kinematics Motion Calculator runs the full set of SUVAT relations on the same v and a inputs.

Benefits of Using This Calculator

These benefits matter when the momentum value feeds another calculation, or when a quick sanity check is needed against a published physics figure.

  • Three input paths in one page: mass-velocity, impulse, and momentum-to-energy are all accepted.
  • Multi-unit inputs and outputs: kg, g, lb, slug; m/s, km/h, mph, ft/s; N, kN, lbf; kg m/s, g cm/s, slug ft/s, N s.
  • Sign-aware results: negative velocities and forces return negative momentum and impulse, so direction stays signed.
  • Auxiliary KE and velocity: KE = p squared over 2m and v = p / m are reported alongside p for one-shot homework checks.
  • Edge-case safe: zero mass, zero time, or unknown mode produce a validation error instead of NaN.

When the next step is to combine the momentum value with a force on the same mass, the Forces and Newton's Laws Calculator returns the acceleration, the net force, and the individual Newton's-law relations from the same m and F inputs.

Factors That Affect Your Results

The output depends on the inputs and on a small number of physics caveats that apply to all three formulas.

Mass unit selection

Mixing mass units still gives a correct result, but a slip such as lb and kg in the same row silently changes the magnitude. Stay on the same unit family or use the unit selector on every field.

Sign of velocity and force

Negative velocities and forces return negative momentum and impulse, which is the right answer for motion in the opposite direction along the chosen axis, not a sign error.

Choice of impulse mode

Impulse mode assumes a constant net force over the interval. A force that changes (an airbag, a spring) still has the same total impulse, but J = F delta t uses the average force.

Local versus standard gravity

The ft lbf, slug, and lbf units all reference standard gravity 9.80665 m/s squared, so imperial units stay consistent with the SI value. Real local gravity varies between roughly 9.78 and 9.83 m/s squared.

Output unit on impulse versus momentum

Both kg m/s and N s are valid labels for the same physical quantity. The page reports them with the same number, but downstream tools may expect one label and reject the other.

  • The page models single-object momentum and impulse. For two-body collisions, the conservation-of-momentum page covers the elastic and inelastic cases.
  • The momentum-to-energy mode uses KE = p squared over 2m, the classical, non-relativistic expression. For motion at a sizable fraction of the speed of light, the relativistic energy relation is required.
  • Impulse mode assumes the net force is along the line of motion. An orthogonal force changes the direction as well as the magnitude, which the 1D form does not capture.

For most textbook and engineering checks, the single-object momentum and impulse assumption is the right starting point. When it breaks down (a relativistic particle, a rotating body, a multi-body collision), the value becomes one step inside a larger problem solved with the appropriate adjacent tool.

According to Britannica, momentum is a vector quantity equal to the product of an object's mass and velocity, and the total momentum of an isolated system is conserved in every interaction.

Momentum calculator interface showing mass, velocity, force, and time inputs feeding p, impulse, and kinetic energy outputs in kg m/s and J.
Momentum calculator interface showing mass, velocity, force, and time inputs feeding p, impulse, and kinetic energy outputs in kg m/s and J.

Frequently Asked Questions

Q: What is the momentum formula?

A: The linear momentum formula is p = m v, where p is momentum in kg m/s, m is mass in kg, and v is velocity in m/s along a chosen axis. The same p and m also give kinetic energy KE = p squared over 2m, and the change over a finite interval equals the impulse J = F delta t.

Q: How do you calculate momentum from mass and velocity?

A: Multiply the mass in kilograms by the velocity in metres per second. A 1000 kg car at 27.78 m/s (100 km/h) has p = 1000 times 27.78 = 27778 kg m/s, with kinetic energy 385,802 J. Convert each input to SI first if the value is in lb, mph, or another unit.

Q: What is the unit of momentum?

A: The SI unit is kilogram metre per second, written kg m/s or kg m / s. The same quantity is also called newton-second (N s) when read as an impulse, slug ft/s in the imperial system, and g cm/s in CGS.

Q: Can momentum be negative?

A: Yes. Linear momentum is a vector, so a negative result means motion in the opposite direction along the chosen axis, not a smaller magnitude. A 50 kg cart moving backward at 10 m/s has p = -500 kg m/s, while its kinetic energy is still positive 2500 J because energy depends on v squared.

Q: What is the impulse-momentum theorem?

A: The impulse-momentum theorem states that J = F delta t equals delta p, the change in momentum over the same interval. A 1500 N force applied for 4 s delivers an impulse of 6000 N s, so a 100 kg cart at rest picks up 6000 kg m/s of momentum, which is 60 m/s of velocity.

Q: How do you find kinetic energy from momentum?

A: Substitute v = p / m into KE = 1/2 m v squared to get KE = p squared over 2m. A 100 kg m/s momentum on a 50 kg mass gives KE = 100 squared / (2 times 50) = 100 J, the same as if v = 2 m/s had been used directly.